Racing in 2.5D
I had been wanting to do something like this for a while. I was getting the itch to create a 2.5D racing game and, at the same time, experiment with using AI for programming.
In fact, I saw it as a way to experiment and learn how to use these new AI tools that I had already tested a bit, but not as a full "project." Before continuing, I want to clarify how I am (and how I wanted to) use these types of assistants. Perhaps you've seen some of those videos where someone who doesn't know how to program claims to have made a game with just a few prompts, simply by saying what they want. That's not what this is about. It was about having a kind of assistant and not losing control of the code. To be clear, this is not a game programmed by an AI, it's a game programmed with the help of AI. But I won't go into much more detail on this topic for now; maybe I'll take some time to write another article with details about that later.