Moving towards the arcade mode with more effects and action
I'm introducing a new game mode in Spirit of Eternal Racer. It's the arcade mode, called Story Mode in the game. It was actually planned from the very beginning — I mean including the arcade experience of classic 80s and 90s racing games: fast cars, exotic locations, changing weather and that fun feeling of driving. That's the idea, and it's already starting to take shape.
Here's what I'm adding to make it happen...